Category Archives: Game Design

Game Design – week 14

Classroom

  1. Presentations
  2. Introduction to music keyboards and Garageband
  3. Finish your updates to your board games and upload changes to the gamecrafter.com website. Print out a set of final rules and give them to me.
  4. Work on assignment: create a Twine game as individuals or small teams
  5. Next week: Game Analysis: Catan
    1. Look at the actual game. Talk about its pros and cons
    2. Look at its history, sales, and impact
    3. Discuss this question: what is it that makes this game so successfull
  6.  

Assignments

  • Continue to read chapters in textbook
  • Make final changes to your board/card games and upload to gamecrafters website and give me a printut
  • Work on Twine game

Game Design – week 12

Classroom

  1. Presentations
  2. Thanks to those of you who worked the Pima table at the Tucson Comic-con. It was great to see your games and I hope you had fun.
  3. Discuss making tweaks to your games to strengthen them, based on what you learned from play-testing them.
  4. Upload your changed files to the gamecrafter.com website (we will reprint the games next semester). This will be homework
  5. The next project is a text-based adventure game, created in Twine, which can be done solo or in a small team. If you work in a team, you still have to do an individual game. Working in a team means you can help each other out with your games, and/or link them together thematically
  6. Discuss Twine. I suggest you download the program so you can work on it at home. Don’t try to make the game on the Pima computers, as you can’t edit them if you make them here
  7. Examples of a couple of my Twine games. See if you can win them:
    1. The Rainbow Murder
    2. Twine
  8. Here’s How to Create Your First Twine Story
  9. Here is how to use the Harlowe formatting language
  10. Here is a Twine help page
  11. Here is a Beginner’s Tutorial
  12. Assignment: create a Twine game as individuals

Assignments

  • Continue to read chapters in textbook
  • Make changes to your games
  • Start looking into Twine

Game Design – week 9

Classroom

  1. Presentations
  2. Talk about copyright issues with games
  3. Article about Riot Games
  4. Article about playing games post-Gamergate
  5. Look at the 3D game box on the Gamecrafter websites
  6. Mention Protoaz – board game prototype play testing convention in January
  7. Brief lecture examining the popular game Monopoly. The assignment for after this lecture is to think of one rule change you would add to the game. Write it down and upload it to your Google Drive folder. Video:
    1. History
      1. Monopoly is derived from The Landlord’s Game created by Lizzie Magie in the United States in 1903 as a way to demonstrate that an economy which rewards wealth creation is better than one where monopolists work under few constraints,[1] and to promote the economic theories of Henry George—in particular his ideas about taxation.[3] It was first published by Parker Brothers in 1935. The game is named after the economic concept of monopoly—the domination of a market by a single entity.
        1. 30 years of play testing
        2. Essentially stolen by Charles Darrow from the inventor, Lizzie Magie, who eventually received $500 for it
        3. Was sold during the depression for $4 a game. Darrow was an unemployed plumber, and was hand-making sets and trying to feed his family.
        4. It was popular in the depression because people could spend money and buy properties
        5. Darrow inverted the purpose of the game: now the goal is to bankrupt everyone and own a monopoly
        6. Is more than 100 years old
        7. International tournaments where players win more than $20K if they are the champion
        8. Was used to help prisoners escape in WWII
        9. Played in over 100 countries
        10. House rules make players feel like they are part of the game. Virtually no one plays by the written rules.
    2. How it works:
      1. In the game, players roll two six-sided dice to move around the game board, buying and trading properties, and developing them with houses and hotels. Players collect rent from their opponents, with the goal being to drive them into bankruptcy. Money can also be gained or lost through Chance and Community Chest cards, and tax squares; players can end up in jail, which they cannot move from until they have met one of several conditions.
    3. Aesthetics – visuals
    4. Mechanics – rules
    5. Dynamics – House rules
      1. The game has numerous house rules, and hundreds of different editions exist, as well as many spin-offs and related media. Monopoly has become a part of international popular culture, having been licensed locally in more than 103 countries and printed in more than 37 languages.
  8. Get your game mock up and rules to a point where we can play test all the games next week. Each team will meet with me to go over their game and get feedback. Can you explain how your game is played in 5 minutes or less?

Assignments

  • Continue to read chapters in textbook
  • Write one rule change for Monopoly and upload it
  • Play test your game and finalize the rules – make a rule book

Game Design – week 8

Classroom

  1. Watch this video
  2. Check out this article
  3. Presentations
  4. Grades
  5. Make a mockup of your game using: the campus service bureau, home printers, classroom printer, Kinko’s, etc. Play test your game so you can adjust the rules before the convention
  6. Sign up for a convention game testing slot at this link (2 hours, max of 3 people get it at a time with free passes)

Assignments

  • Continue to read chapters in textbook
  • Create a mockup of your game and play test it so you can adjust the rules. Eventually, you will want to print a rule book

Game Design – week 7

Classroom

  1. Shorter than normal class – I have a meeting right at the beginning of class (short – 15 minutes), and we’ll end the class at 5pm today instead of 5:30pm
  2. Check this video out
  3. Discuss versions of student games that were finished and uploaded – how did they come out? What would you have changed if you had more time? Look at my notes about the games
  4. This weekend is the Rincon Game Convention
  5. Work with your team on the rule book for your game. You might consider creating a mock up of your game so you can play test it. Here is an example of a template for a rule book. You can find templates on the Gamecrafter website under “Booklets.”

Assignments

  • Continue to read chapters in textbook
  • Work on your board game rules as a team

Game Design – week 6

Classroom

  1. Check out this article
  2. Share details with students who are going to the Rincon Game Convention
  3. Your games are due today
  4. Time to work with team to finish up your board game

Assignments

  • Continue to read chapter 1 in textbook
  • Work on your board game as a team

Game Design – week 5

Classroom

  1. Share class presentation schedule
  2. Check out this article
  3. Talk about the opportunity to get into the Rincon Game Convention free, if willing to play test game
  4. Show the solution for resizing cards that won’t upload to thegamecrafter.com website
  5. Discuss team dynamics
  6. Check in to see where teams are on their games. Your game is due next Thursday (Sept. 26th). All files should be uploaded and proofed on the gamecrafter website.
  7. Time to work with team on board game

Assignments

  • Continue to read chapter 1 in textbook
  • Work on your board game as a team

Game Design – week 4

Classroom

  1. Continue to discuss Chapter 1: The Basics in textbook (Challenges). Start with “Where do game ideas come from?” Here are my notes
  2. Share class presentation schedule
  3. Demo board games on which I worked, bring in game component boxes
  4. Show examples of file for laser cutting figures
  5. Check in with the teams to see where people are with creating their games. Your deadline for completing your game is in 2 weeks, on Sept. 26th.
  6. Time to work with team on board game

Assignments

  • Continue to read chapter 1 in textbook (Challenges link above)
  • Work on your board game as a team

Game Design – week 3

Classroom

  1. Game Design Teams:
    1. Nexsun
    2. Delvers
    3. Summoners Rift
    4. Team Titan
  2. Dynamics, Mechanics, Aesthetics definitions. Here are my notes
  3. Continue to discuss Chapter 1: The Basics in textbook (Challenges)
  4. Make a schedule for completing games by the end of the month
  5. Point out supplies that can be used for mocking up games
  6. Time to work with team on board game

Assignments

  • Continue to read chapter 1 in textbook (Challenges link above)
  • Work on your board game as a team

Game Design – week 2

Classroom

  1. Discuss student game concepts: what is the name of your team? How did communications go this week? Does it make sense to have a team captain? If so, who will it be?
  2. Dynamics, Mechanics, Aesthetics definitions. Here are my notes
  3. Take a look at a sample Game Design Document
  4. The Pima game club is called the Game Development Guild and their e-mail address is gamdevguild@gmail.com. They meet in this classroom. Contact them for meeting times
  5. Download and read Chapter 1: The Basics in textbook (Challenges). We’ll discuss it next week
  6. Time to work with team on board game

Assignments

  • Read chapter 1 in textbook (Challenges link above)
  • Work on your board game as a team
  • Check out this article
  • And read this article

Game Design – week 1

Classroom

  • Introductions
  • Syllabus
  • D2L – grading 1000 pts total, 800 pts for assignments (200 each month for 4 months) 150 pts for textbook assignments, 50 pts for presentation. The test in D2L will be about when you turned in your work. The day it’s due or before is an “A,” the next day is a “B,” and so on. Google Drive will record the days you upload your assignments.
  • Make a Google Drive folder called “gam101 your name” and share it with me: my e-mail address is gjloumeau@pima.edu
  • Discuss presentations
  • Cintiqs and pen checkout process
  • Sign photo release forms
  • How to Get an Adobe ID
  • Discuss computer commons on second floor
  • Some board games are available in the library for reference. Feel free to bring any unused board games in so we can build a library
  • Show board games made by the Gamecrafter
  • Form four teams, with each team having a diverse makeup (some people who are good at graphics, ideas, organization, etc.)

Assignments