Category Archives: Game Design

Game Design – week 14

Class

Tuesday

  1. Join class via Zoom
  2. Video of today’s class, Passcode: $8y@ky?=
  3. Check out this article about the worst things in video game design
  4. Presentation
  5. Schedule who will do play testing on Thursday and next Tuesday:
    1. Totally Glitchin’ – Thursday. Eva and Matthew.
      Server name: totally glitchin
      Password: hi
    2. Team 3/Team 4 – Thursday. Kevin, Ysidro, Leo K.
      Server name: betrade
      Password: 02
    3. Kitchen Crew 7 – Tuesday
    4. Stormguard – Tuesday
    5. The Legend of Team 5 – Tuesday
  6. Masterclass video
  7. Meet with teams

Assignments

  • Work on your board game with your team

Class

Thursday

Assignments

  • Work on game with team

Game Design – week 12

Class

Tuesday

  1. Join class via Zoom
  2. Video of today’s class, Passcode: 5$@mdd#U
  3. Presentation
  4. Play test remaining games (2)
  5. Kevin and Eva’s Game:
    1. Jenk
    2. Tim
    3. Amberlin
  6. Leo’s Team game:
    1. Matthew
    2. Erick
    3. Daniel
  7. Masterclass video

Assignments

  • Work on your board game with your team

Class

Thursday

  • Join class via Zoom
  • Video of today’s class, Passcode: Qi=57un3
  • Presentation
  • Talk about an April deadline everyone can make to finish their games (both in TTS and uploaded to The Gamecrafter). April 28th?
  • Masterclass video
  • Work with team on game

Assignments

  • Work on game with team

Game Design – week 8

Class

Tuesday

  1. Join class via Zoom
  2. Presentation
  3. Video of today’s class, Passcode: Z1Xn^xm0
  4. Video: Is Monopoly Broken or Brilliant?
  5.  History of Monopoly
    1. Monopoly is derived from The Landlord’s Game created by Lizzie Magie in the United States in 1903 as a way to demonstrate that an economy that rewards wealth creation is better than one where monopolists work under few constraints,[1] and to promote the economic theories of Henry George—in particular his ideas about taxation.[3] It was first published by Parker Brothers in 1935. The game is named after the economic concept of monopoly—the domination of a market by a single entity.
    2. 30 years of playtesting
    3. Essentially stolen by Charles Darrow from the inventor, Lizzie Magie, who eventually received $500 for it
    4. Was sold during the depression for $4 a game. Darrow was an unemployed plumber, and was hand-making sets and trying to feed his family.
    5. It was popular in the depression because people could spend fake money and buy tiny properties
    6. Darrow inverted the purpose of the game: now the goal is to bankrupt everyone and create a monopoly
    7. It is more than 100 years old
    8. International tournaments exist where players win more than $20K if they are the champion
    9. Was used to help prisoners escape in WWII
    10. Played in over 100 countries
    11. House rules make players feel like they are part of the game. Virtually no one plays by the written rules.
    • How the game works:
      1. In the game, players roll two six-sided dice to move around the game board, buying and trading properties, and developing them with houses and hotels. Players collect rent from their opponents, with the goal being to drive them into bankruptcy. Money can also be gained or lost through Chance and Community Chest cards, and tax squares; players can end up in jail, which they cannot move from until they have met one of several conditions.
    • Aesthetics – visuals
    • Mechanics – rules
    • Dynamics – House rules
      • The game has numerous house rules, and hundreds of different editions exist, as well as many spin-offs and related media. Monopoly has become a part of international popular culture, having been licensed locally in more than 103 countries and printed in more than 37 languages.
  6. Check out Will Wright video on Masterclass
  7. Time to work with your team on your board game (I will make breakout rooms)

Assignments

  • Work on your board game with your team

Class

Thursday

  • Join class via Zoom
  • Video of today’s class, Passcode: ?s^0GU1+
  • Presentation
  • Check in with Brian to see his work
  • Discuss more game theory. Here are my notes
  • Check out Will Wright video on Masterclass
  • Time to work with your team on your board game (I will make breakout rooms)

Assignments

  • Work on game with team

Game Design – week 7

Class

Tuesday

  1. Join class via Zoom
  2. Video of today’s class, Passcode: %9.G0LZk
  3. Presentation
  4. Article: Loot Box Resolution
  5. Article: braille dice
  6. Discuss color blindness and accessibility for games
  7. Article: the best video game title screens (Video: the best video game title screens)
  8. Discuss more game theory. Here are my notes
  9. Check out Will Wright video on Masterclass
  10. Time to work with your team on your board game (I will make breakout rooms)
  11. Talk about the next project for any teams that are nearly done with their game

Assignments

  • Work on your board game with your team

Class

Thursday

  • No class – Rodeo Vacation

Assignments

  • Work on game with team

Game Design – week 6

Class

Tuesday

  1. Article for next week: braille dice
  2. Article: the best video game title screens 
  3. Video: the best video game title screens
  4. Join class via Zoom
  5. Video of today’s class, Passcode: U+6YiKw#
  6. Presentation
  7. The sharing of your current game state is today
  8. Discuss more game theory. Here are my notes
  9. Check out Will Wright video on Masterclass
  10. Time to work with team on board game (I will make breakout rooms)

Assignments

  • Work on your board game with your team

Class

Thursday

  • Join class via Zoom
  • Video of today’s class, Passcode: BeNU#P12
  • Presentation
  • Article: Indie RPGs
  • I gave everyone a grade in D2L for work on the team game and class participation
  • Top ten board game design mistakes (from Jamey Stonemeier)
    1. Working on only one game
    2. Buying art  (clip art is available at: thenounproject.com, game-icons.net, nga.gov, openclipart.org, oldbookillustrations.com, nypl.org, nasa.gov, photos-public-domain.com, and digitalimpact.co.uk)
    3. Ignoring marketability. Too many components, shipping costs, adult themes, MRSP, too hard to get on kickstarter. Game play length, 2 hours is too long, TCGS – trading card games – market is too competitive. People are sick of this model. LCGs are better. Pathfinder . You buy one box and you get all the new cards. Booster pack model doesn’t work.
    4. Chasing trends. Legacy is a persistent game world you play in.
    5. Not listening to feedback
    6. Not remote blind play testing. Mail it to someone who reads the rules and plays it – other players who don’t know you. If people have fun and ask to play it again, it’s close to being ready
    7. Not playing other designer’s games. Your game will get better if you play other games. Play other games at Protospiel.
    8. Not researching a publisher before pitching to them
    9. Losing focus on game core. What emotion do you want people to feel when playing this? Find your core engagement. Read Kevingnunn.com article series. What makes your game fun? Three questions: What emotion do I want players to feel when they play my game? What’s the primary decision players make in your game? Meaningful decision… nothing else matters but that core decision. What’s the most important mechanic in the game? If you could only keep one, what would it be? What is the phrase or question you want users to use?
    10. Adding instead of cutting
  • Check out Will Wright video on Masterclass
  • Time to work with team on board game (I will make breakout rooms)

Assignments

  • Work on game with team

Game Design – week 5

Class

Tuesday

  1. Join class via Zoom
  2. Video of today’s class, Passcode: 1UP+zyr+
  3. On Thursday, February 11th, we will not have a virtual class meeting because I will be unavailable. Instead, I would like you to arrange to meet with your team and work on your game
  4. Presentation
  5. The sharing of your current game state will be moved from Thursday the 11th to Tuesday the 16th
  6. Discuss more game theory. Here are my notes
  7. Check out Will Wright video on Masterclass
  8. Time to work with team on board game (I will make breakout rooms)

Assignments

  • Work on your board game with your team

Class

Thursday

  • There will not be a class today. Instead, please make arrangements to work with your team on your game

Assignments

  • Work on game with team
  • Tuesday, February 16th – present your game concepts to the class (they can be rough)

Game Design – week 4

Class

Tuesday

  1. Join class via Zoom
  2. Video of today’s class, Passcode: .CQ5w@yS
  3. We have a new student who may be able to join a team, if there is room on one of the teams
  4. On Thursday, February 11th, we will not have a virtual class meeting because I will be unavailable. Instead, I would like you to meet with your team and work on your game
  5. Your sharing of your current game state will be moved from the 11th to Tuesday the 16th
  6. Check out this article
  7. There’s a Steam game conference this week
  8. See this article about how to make a diverse game studio
  9. Discuss game design, digital game design, and non-digital game design terms. Here are my notes
  10. Check out Will Wright video 2 on Masterclass
  11. Time to work with team on board game (I will make breakout rooms)

Assignments

  • Work on your board game with your team

Class

Thursday

Assignments

  • Work on game with team
  • Thursday, February 11th – present your game concepts to the class (they can be rough)

Game Design – week 3

Class

Tuesday

  1. Join class via Zoom
  2. No video is available for today’s class due to a technical error
  3. I already showed you a couple of these, but you can see photos of the board and card games GAM101 students made in the spring of last year here
  4. We will go into the gamecrafter website and look at a couple of the games made last semester. I’ll show you how to create a new game. You should plan on making your cards, game boards, game boxes, etc., with the gamecrafter templates
  5. Check in to see if the teams have any updates on their games
  6. Continue to discuss Dynamics, Mechanics, Aesthetics definitions. Here are my notes
  7. Check out Will Wright video 1 on Masterclass
  8. Time to work with team on board game (I will make breakout rooms)

Assignments

  • Finish chapter 1 in textbook
  • Work on your board game with your team

Class

Thursday

  • Join class via Zoom
  • Check out Fig
  • Discuss common core dynamics. Here are my notes
  • Check out Will Wright video 1 on Masterclass
  • Reminder: the website where you can get card and board templates to make games is http://www.thegamecrafter.com. The login is gjloumeau@pima.edu and the password is pccgames.
  • Time to work with team on board game (I will make breakout rooms)

Assignments

  • Work on game with team
  • Two weeks from today – present your game concepts to the class (they can be rough)

Game Design – week 2

Class

Tuesday

  1. Join class via Zoom
  2. Discuss student game concepts:
    1. Get people who are not on teams on teams
    2. What is the name of your team and who is on it? Don’t have a name? Come up with one!
    3. How did communications with your team go this week?
    4. Who is your team captain/liason?
  3. Discuss Dynamics, Mechanics, Aesthetics definitions. Here are my notes
  4. Download and read Chapter 1: The Basics in PDF book (Challenges). We’ll discuss it Wednesday
  5. Time to work with team on board game

Assignments

  • Read chapter 1 in textbook (Challenges link above)
  • Work on your board game with your team
  • Check out this article

Class

Thursday

  • Join class via Zoom
  • Due to a technical glitch, there is no video of today’s class
  • The presentation schedule has been posted here. Please note when your presentation is due.
  • Check in with teams – you should plan on creating materials to share with the class about your game – for example: written game ideas, sketches, etc.
  • The website where you can get card and board templates to make games is http://www.thegamecrafter.com. The login is gjloumeau@pima.edu and the password is pccgames.
  • If you have a chance, check out the six-part series “High Score” on Netflix. It provides an interesting history of the video game industry
  • Discuss Dynamics, Mechanics, Aesthetics definitions. Here are my notes
  • Time to work on game with team

Assignments

Game Design – week 1

Classroom

  • Join class via Zoom
  • Unfortunately, no video was recorded for today’s class due to an error
  • Introductions, attendance
  • Syllabus
  • Make a Google Drive folder called “gam101 your name” and share it with me: my e-mail address is gjloumeau@pima.edu
  • Discuss presentations
  • Talk about Tabletop Simulator
  • We will form five game design teams. Each team should figure out the best way to work together (using Google Docs, making a Discord account, etc.). Give your team a name, pick a team leader, and figure out what everyone will do.
  • Show games designed by students in previous classes
  • Team 1 – Totally Glitchin’
    • Vincent Dame
    • Justin Ely
    • Amberlin Fleming
    • Franscisco Garcia
  • Team 2 – Kitchen Crew 7
    • Chance Green
    • Cameron Hemond
    • Reece Henderson
    • Leopoldo Kempton Mejia
  • Team 3 – Stormguard 
    • Kevin Maiuri Savery
    • Eva Rincon
    • Josiah O’Leske
    • Karina Otero
  • Team 4 – Team 3 
    • Daniel Pineda
    • Jenk Polletta
    • Brian Quinones
    • Erick Martinez
    • Mario Robles
  • Team 5 – The Legend of Team 5
    • Matthew Rust
    • Timothy Sullivan
    • Yahaira Vincent
    • Lillith Watt
    • Ysidro Ycedo

Assignments