Category Archives: Game Design

Game Design – week 17

Classroom

  1. Check out this article
  2. Look at this video when you have time
  3. Review terms and concepts we learned this semester
  4. Discuss where you can go from here with regards to classes and work in the field
  5. Play test Tabletop Simulator games

Assignments

  • Share your Tabletop Simulator game with the class

 

Game Design – week 16

Classroom

  1. Presentations
  2. Look at two games printed by Game Crafters
  3. Play these two Twine games and then we’ll discuss the structure and thought process behind them:
    1. Twine
    2.  The Rainbow Murder
  4. Talk about the game industry, other game classes, and what you can do in the future to learn more about creating games
  5. Evaluate any remaining Twine games by students
  6. Work with your team on your Tabletop Simulator game – due next week.

Assignments

  • Import your team’s game into Tabletop Simulator

 

Game Design – week 15

Classroom

  1. Presentations: Remington
  2. When you have a chance, check out this article about Red Dead Redemption 2
  3. … and this article
  4. Demo how to import games into Tabletop  Simulator
  5. Here is the Tabletop Simulator Wiki
  6. Here is the Tabletop Simulator Knowledgebase
  7. Where to find the card deck templates on your computer
  8. Have  your classmates evaluate your final Twine games.
  9. Work with your team on importing your game into Tabletop Simulator

Assignments

  • Import your team’s game into Tabletop Simulator

 

Game Design – week 14

Classroom

  1. Presentations: Garrett, Remington
  2. Discuss a sample board game
  3. Introduce class to Tabletop  Simulator
  4. Have  your classmates evaluate your Twine games. Use their feedback to make a final version of your game for next week.

Assignments

  • Create a final version of your Twine game based on student feedback and bring it in next week
  • Have someone on your team buy the Tabletop Simulator software and put it on their laptop. Start figuring out how to use it so you can import your game

 

Game Design – week 13

Classroom

  1. Presentations: Jordan
  2. Double-check to make sure you uploaded your game components to the Gamecrafters website  and proofed them so I can order the games
  3. Discuss Twine. I suggest you download the program so you can work on it at home.
  4. Here’s How to Create Your First Twine Story
  5. Here is how to use the Harlowe formatting language
  6. Here is a Twine help page
  7. Here is a Beginner’s Tutorial
  8. Create a Twine game as individuals. Bring in a draft next week so your classmates can give you feedback. The final is due in two weeks

Assignments

  • Create a Twine game
  • Read Chapter 3 in textbook (Challenges)

 

Game Design – week 12

Classroom

  1. Presentations: Fernando, Remington
  2. Check out the ranking of hats in Red Dead Redemption 2
  3. Upload your game components to the Gamecrafters website  ASAP. Use this game design checklist to get the ball rolling
  4. Meet with your team to discuss how to finalize your game. Your deadline for uploading all game components and proofing them is Monday.
  5. Extra credit: design a holiday-themed card game

Assignments

  • Work with your team to figure our how to finalize and upload your board game 
  • Read Chapter 3 in textbook (Challenges)

 

Game Design – week 11

Classroom

  1. Presentations: Fernando, Nicolas, Matthew
  2. Here’s how well a blockbuster game can do on its opening weekend
  3. Here’s how well a blockbuster game can do for the people getting royalties
  4. Discuss successes and challenges of midterm take-home exams (puzzle card games). Grading is as follows:
    1. If you scored 13-15 = A
    2. If you scored 11-12 = B
    3. If you scored 9-10 = C
    4. If you scored 7-8 = D
    5. If you scored 6 or lower = F
    6. Note: if more than one person evaluated your game, your grade is an average of  the grades on the individual evaluations. For example, if 3 people evaluated your game and you got an A and two B’s, your grade is a B.
  5. Discuss Gamecrafters board games. Start uploading your game components ASAP. Use this game design checklist to get the ball rolling
  6. Meet with your team to discuss how to produce your game

Assignments

  • Work with your team to figure our how to produce your board game 
  • Read Chapter 3 in textbook (Challenges)

 

Game Design – Week 10

Classroom

  1. Presentations: Steven, Fernando, Jeffrey, Nicolas
  2. Cool Dungeons and Dragons book and movie coming
  3. Quiz on Chapter 2
  4. Discuss Gamecrafter login information. Start uploading your game parts ASAP
  5.  Talk about Chapter 3 in textbook (Challenges)
  6. Exchange your puzzle card game with another student. Evaluate their game on an evaluation form, then let me take a picture of the form, then give it, and the game, back to the student
  7. Meet with your team to discuss how to produce your game

Assignments

  • Work with your team to figure our how to produce your board game 
  • Read Chapter 3 in textbook (Challenges)

 

Game Design – Week 9

Classroom

  1. Presentations: Spike, Steven, Freddy, Fernando
  2. Grades
  3. Watch video for how to make a board game with the Gamecrafter website
  4. Study the highlighted sections of these notes on Chapter 2 for the quiz next week
  5.  Talk about Chapter 3 in textbook (Challenges)
  6. Exchange your prototype of your puzzle card game with another student and give each other feedback
  7. Meet with your team to discuss how to produce your game

Assignments

  • Work with your team to figure our how to produce your board game 
  • We will have a quiz next week on Chapter 2. Study the notes above
  • When you have a chance, start looking at Chapter 3 in textbook (Challenges).
  • Take-home midterm exam: create a puzzle card game – the final is due next week

 

Game Design – week 8

Classroom

  1. Presentations: Ray, Spike, Blase, Steven, Caleb
  2. Discuss game play testing evaluations and what can be done to improve games
    1. cyberscape_complete
    2. rift_complete
    3. polemos_complete
    4. godsatwar_complete
  3. Briefly look at examples of card games and the definition of puzzles
  4. Discuss take-home midterm exam (note: you will be evaluating each  other’s games): create a puzzle card game (no game boards, just cards) as an individual, not as a team. Ideas for puzzle card games include:
    1. Mystery – whodunnit – there’s a murder and you have characters, clues, weapons, and crime scenes on cards
    2. Solve a puzzle – cards contain pieces of a design (like a jigsaw puzzle)
    3. Maze – cards are walls of a maze you must escape
    4. War game -someone is attacking your kingdom and you follow clues to figure out who it is.
    5. Collection – collect similar things (like 4 of the same design on a card) and you get a card with a puzzle piece on it. Collect all four puzzle pieces and you win.
  5.  If there is time, talk about Chapter 2 (Chapter 2_ Game Design Atoms) in textbook (Challenges)
  6. Meet with your team to discuss how to improve your game

Assignments

  • Work with your team to improve your game based on the evaluations you received
  • Textbook: read Chapter 2 in textbook (Challenges). We will eventually have a quiz on this chapter – I will tell you in advance when the quiz will be, and on what it will focus
  • Take-home midterm exam: create a puzzle card game – bring in a prototype next week, the final is due in two weeks

 

Game Design – week 7

Classroom

  1. Presentations: Ray, Sam, Spike, Blase
  2. Event you may want to attend (for free): “Indie Games in China” movie, Thurs., Oct. 4th, 6:30 p.m. at the Chinese Cultural Center, 1288 W. River Road
  3. Chapter 1 Quiz
  4. Time to meet with teams and prep for play-testing
  5. Play test games

Assignments

 

Game Design – week 6

Classroom

  1. Presentations: Max, Ali, Ray, Sam
  2. Check out this article about some sports fans’ reaction to esports
  3. Look at this Game Concept Doc template. Starting with “non-digital game terms,” finish discussing Chapter 1: The Basics
  4. Discuss items to be ordered from the Gamecrafter website and discuss budgets, timelines, etc. Example templates:
    1. Poker card
    2. Micro card
    3. Circle shard
  5. Class time to work with your team on your game – the printed version of your game is due next week – you won’t be able to print at the service bureau until next week because Mike is gone this week but I suggest you get your files to him first thing next week

Assignments

  • Textbook: read Chapter 2
  • Work on your game with your team – the final game is due next week

 

Game Design – week 4

Classroom

  1. Presentations: Kobe, Max
  2. Take a look at  Vecteezy.com to use as a resource for game artwork
  3. Talk about creating a “mega-team” consisting of members of multiple teams – to advise on printed games
  4. Continue to discuss Chapter 1: The Basics
  5. Class time to work with your team on your game

Assignments

  • Textbook: look over Chapter 1
  • Work on your game with your team – a Paper Prototype is due next week

Game Design – week 3

Classroom

  • Presentation: Arturo
  • Look at team presentations for Assignment 2:  change the elements of an existing game to integrate a new aesthetic (the emotional response you have to playing a game)
  • Discuss Ludology and  Ludemes
  • Take a look at Ludum Dare, example game “Reverse” (note: Ludum Dare is Latin for “to give a game”)
  • Continue to discuss Chapter 1: The Basics
  • Explain Assignment 3: team project – create a board game using chance to make it solvable, and skill to make challenging. Example: Scrabble – the chance element is the letters you get and the skill is the words you spell. In two weeks, a paper prototype of your game is due, and in 3 weeks, a printed version is due
  • Take time in class to work on assignment with your team

Assignments

  • Textbook: download the textbook pdf from last week’s post and go over the stuff we talked about in chapter 1
  • Create a free account at Ludum Dare and check out the games
  • Work on Assignment 3 with your team

Game Design – week 2

Classroom

  • Click on the following link to access the GAM101 Service Bureau Print Folder. Drop the files you want in here, then fill out the form in the service bureau to have Mike print your files
  • The Pima game club is called the Game Development Guild and their e-mail address is gamdevguild@gmail.com. They meet in this classroom from 1-5pm on Fridays
  • Look at the rules and images for the Ancient Roman Board game
  • Begin to discuss Chapter 1: The Basics in textbook (Challenges)
  • Discuss individual game assignment (Assignment 2):  change the elements of an existing game to integrate a new aesthetic (the emotional response you have to playing a game). Example:  Corruption Chess –  use gold pieces to buy people in the opposing team’s court, so they will turn against their ruler
  • Take time in class to work on your newassignment

Assignments

  • Textbook (Challenges pdf above): read Chapter 1
  • Work on Assignment 2: change the elements of an
    existing game to integrate its aesthetic, due next Thursday

Game Design – week 1

Classroom

  • For week 2: check out this article
  • Introductions
  • Syllabus
  • Make a Google Drive folder called “gam101 your name” and share it with me: my e-mail address is gjloumeau@pima.edu
  • Discuss presentations
  • We need a note taker for this class – any volunteers? Pima will pay you $120 to take notes
  • Cintiqs and pen checkout process
  • Create an account on the Dreamco website
  • Some board games are available in the library
  • Form four teams, with each team having a diverse makeup (some people who are good at graphics, ideas, organization, etc.)

Assignments

  • Come up with your own rules and a name for this Ancient Roman Game – due next class (next Thursday). Write the rules on an electronic document (like Microsoft Word or Google Docs) and store it in your Google Drive folder. You may also do artwork for the game.
  • Please note that the game is described as “… over 1,600 years old, (and) consists of chess-like squares with green and white  glass playing pieces of different sizes …”
  • Read this article about the history of board games.