Category Archives: Game Design

Game Design – Week 15

Classroom

Tuesday

  1. Play and evaluate board games
  2. Work on  improvements to your Twine games

Thursday

  1. Presentation: Simone
  2. Play and evaluate Twine games
  3. Work on  improvements to your Twine games. Have them ready to test again next Thursday

Assignments

  • Work on your Twine Game

Game Design – week 14

Classroom

Tuesday

  1. Presentation:
  2. Consider going to Rincon this year
  3. Examples of Sugarcube coding
  4. Look at student ideas for Twine games
  5. Here are the links to help you with Twine:
    1. Here’s How to Create Your First Twine Story
    2. Here is how to use the Harlowe formatting language
    3. Here is a Twine help page
    4. Here is a Beginner’s Tutorial
  6. Work on  your Twine game as individuals

Thursday

  1. Presentation: Max, Katheryn
  2. Your board games have been produced and are on their way to us. We should have them next Thursday.
  3. Some info from The Gamecrafter website
    1. Free game art resources
    2. Card templates
    3. RPG now
    4.  
  4. Article: Sony Clamps Down on Sexual Content in Games
  5. Look at and discuss Twine drafts
  6. Time to work on Twine games

Assignments

  • Work on your Twine Game

Game Design – week 13

Classroom

Tuesday

  1. Presentation: Arthur, Nevin
  2. Your board/card games have been ordered and are estimated to ship on April 11th, so assume we’ll have them a week or so after that date
  3. Article: Why the Cool Kids Are Playing Dungeons & Dragons
  4. Article: Game Design is Not a Dream Job
  5. Some people have said you can save your Twine from a web browser, so let’s try it and see if that will work
  6. Look at student ideas for Twine games
  7. Here are the links to help you with Twine:
    1. Here’s How to Create Your First Twine Story
    2. Here is how to use the Harlowe formatting language
    3. Here is a Twine help page
    4. Here is a Beginner’s Tutorial
  8. Work on  your Twine game as individuals

Thursday

  1. Presentation: Emma
  2. Look at and discuss Twine drafts
  3. Time to work on Twine games

Assignments

  • Work on your Twine Game

Game Design – week 12

Classroom

Tuesday

  1. Presentation: Zak
  2. Article: Fortnight having dangerous real-life effects
  3. I went to the Arizona Game Fair last weekend. Here are some pics
  4. Finalize and upload your games to the Gamecrafter website
  5. The next project is a text-based adventure game, created in Twine, which can be done solo or in a small team. If you work in a team, you still have to do an individual game. Working in a team means you can help each other out with your games, and/or link them together thematically
  6. Discuss Twine. I suggest you download the program so you can work on it at home. Don’t try to make the game on the Pima computers, as you can’t edit them if you make them here
  7. Examples of a couple of my Twine games. See if you can win them:
    1. The Rainbow Murder
    2. Twine
  8. Here’s How to Create Your First Twine Story
  9. Here is how to use the Harlowe formatting language
  10. Here is a Twine help page
  11. Here is a Beginner’s Tutorial
  12. Create a Twine game as individuals. Bring in a draft of your game idea next class so your classmates can give you feedback.

Thursday

  1. Article: Game Design is Not a Dream Job
  2. Article: Realistic Game Characters
  3. Look at and discuss Twine drafts
  4. Time to work on Twine games

Assignments

  • Work on your Twine Game

Game Design – week 11

Classroom

Tuesday

  1. Arizona Game Fair – this weekend in Mesa
  2. Article: Comcast to Make $50 Million Gaming Arena
  3. Check out: Apple Arcade
  4. Demonstrate the process of creating a game on http://www.thegamecrafter.com, uploading, and proofing game art
  5. Describe the next project, which can be done solo or in a small team. If you work in a team, you still have to do an individual game. Working in a team means you help each other out with your games
  6. Work on your game

Thursday

  1. Finish your game. Any games not fully uploaded and proofed by next Tuesday will not be produced.

Assignments

  • Work on your game with your team – prepare to have it manufactured at  the Gamecrafters by the end of March

Game Design – week 9

Classroom

Tuesday

Thursday

  • Talk about recent game testing, what to do when team members let you down, being tactful with evaluations
  • Presentation: Tyler Gomez
  • Article: A Woman’s Board Game About Birds Takes Off
  • Article: Queering Dungeons & Dragons
  • Review the first part of chapter two
  • Discuss these game design concepts:
    • ludology – the study of game rules and mechanisms
    • narratology – the study of player story lines and experiences
    • Marc LeBlanc wrote the game design book “Eight Kinds of Fun,” which are:
      • sensation
      • fantasy
      • narrative
      • challenge
      • fellowship
      • discovery
      • expression
      • submission
  • Talk about deadline for current game  finish the games and send them to Gamecrafters by end of March)
  • Your next project can be done solo or in a small team

Assignments

  • Look at the next section in the textbook
  • Work on your game with your team – prepare to have it manufactured at Gamecrafters

Game Design – week 8

Classroom

Tuesday

  • Presentations:  Chelsea
  • Check out this article about toxicity in the video game industry
  • Prep for quiz with this study guide
  • Determine a date for the next round of play testing
  • Work with team on game – have a plan for no shows on testing day
  • Check out these pics of this cool old game I spotted at the Tucson Toy Expo

 

Thursday

Assignments

  • Look at the next section in the textbook
  • Work on your game with your team – prepare for play testing next Tuesday

Game Design – week 7

Classroom

Tuesday

Thursday

  • Presentation: Wade
  • Prep for quiz with this study guide
  • Note: please don’t worry about when the quiz is happening. I will let you know and give you time to study for it.
  • Discuss changes to be made to games from evaluation feedback

Assignments

  • Look at the next section in the textbook

Game Design – week 6

Classroom

Tuesday

Thursday

  • No class – Rodeo Vacation

Assignments

  • Work on getting your game to the next stage with your team
  • Look at the next section in the textbook

Game Design – week 5

Classroom

Tuesday

Thursday

Assignments

  • Work on getting your game to the next stage with your team
  • Look at the next section in the textbook

Game Design – week 4

Classroom

Tuesday

  • Talk about the final games created for the game jam: are you happy with the results? What would you change?
  • Continue to discuss Chapter 1: The Basics (Challenges)
  • Take a look at thegamecrafter.com website. Talk about limitations (board sizes, available tokens, cards, production deadline, etc. and budget – $50, plus tax and shipping)
  • Meet with team to discuss whether you will continue to work on the game you made, or create a new board game to be published

Thursday

Assignments

  • Work on getting your game to the next stage with your team
  • Look at the next section in the textbook

Game Design – week 3

Classroom

Tuesday

Thursday

  • Discuss and make final changes to Game Jam. Take notes about what we discuss in class and make the appropriate changes
  • Submit your projects today by going to this link and clicking the “Join Jam” button and following the instructions (you will need to sign up for a free itch.io account)
  • Go through how to submit your files on itch.io

Assignments

  • Game Jam 
  • Look at next section in the textbook

Game Design – week 2

Classroom

Tuesday

  • Dynamics, Mechanics, Aesthetics definitions
  • Consider using something like this template Game Design Document as a guide for creating your game summaries
  • Talk about strengths and challenges of Game Jam  summaries
  • For the four teams we formed last time – elect a team captain, pick a team name and let me know this information
  • The Pima game club is called the Game Development Guild and their e-mail address is gamdevguild@gmail.com. They meet in this classroom. Contact them for meeting times
  • Download and read Chapter 1: The Basics in textbook (Challenges). We’ll discuss it next week
  • Time to work with team on Game Jam

Thursday

  • High school students visiting. We will add a couple to each game design team today
  • Design a simple card game which is a new take on an existing game. For example, “Go Fish” could become “Glow Fish” and the goal could be to form the strangest combinations of fish features (like a shark fin on a gold fish) possible (due to the fact that the fish live near a leaky nuclear power plant).
  • To make your game: draw with colored pencils on index cards
  • Work on Game Jam – due Jan. 31st

Assignments

  • Game Jam – work on it with your team
  • Read chapter 1 in textbook
  • Write down the day your presentation is due

Game Design – week 1

Classroom

  • Introductions
  • Syllabus
  • Make a Google Drive folder called “gam101 your name” and share it with me: my e-mail address is gjloumeau@pima.edu
  • Discuss presentations
  • We need a note taker for this class – any volunteers? Pima will pay you $120 to take notes
  • Cintiqs and pen checkout process
  • Some board games are available in the library for reference
  • Show board games made by the Gamecrafter
  • Form four teams, with each team having a diverse makeup (some people who are good at graphics, ideas, organization, etc.)
  • Explain Game Jam  assignment

Assignments

  •  Check out this article and this one
  • Look at this article about the history of board games
  • Game Jam – come up with an idea you can quickly create with your team and create a draft version of your idea for the next class. The deadline to submit your game to the game jam is January 31st (Feb. 1st at 1am)